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Episode #51 – Our Rewards System, and Making Them Work!

It’s hard to create a Rewards System without some idea of what one looks like. Here’s some examples of some of the rewards and systems that we’ve used in the past and tips for making it all work.

By the way, you can still claim your FREE 6 Step Guide Creating Rewards Systems. Download it HERE Today!

If you missed Part 1 and 2, you can listen to them by clicking Here for Part 1! or Here for Part 2!

First, a word of caution!

Please keep in mind that we use specific rewards for specific situations and specific foster kids. Rewards do NO good if your kids are not interested in them. So, please don’t skip the part of discussing and choosing rewards with your foster kids. This list is more to give ideas from things we’ve used.

Quick Examples of System and Rewards We Use!

For the complete list of rewards checkout our blog post Rewards Systems Part 2 of 3, Quick systemsList of Rewards We Use!

  • Older Kids (usually teens 15-18)
    • Systems:
      • Independent Living
      • Natural Consequences
      • Weekly Rewards
    • Rewards:
      • Freetime
      • Media and Electronic devices
  • Preteens and Young Teens (usually 11-15)
    • System:
      • Weekly Rewards
      • Daily Points/Rewards
    • Rewards:
      • Points
      • Media and Electronic devices
      • Free Time
  • Young Kids (5-11)
    • System:
      • Instant Rewards
      • Daily rewards
    • Rewards:
      • Points/Gaining Stuff (quick instant rewards)

Tirecordps for making it all work.

  • Keep a record.
    • Record what goals your foster child is working towards.
    • Record foster child improvement.
    • This provides evidence for you and your foster kid that improvements are being made.
    • We use specific sheets and forms.
  • Review progress
    • Take a minute each day and review progress.
    • Let caseworkers know regularly about the progress that is being made.
  • Consistently use the system in consequence to positive and negative behaviors.
    • Reward regularly based on the system and the progress being made.
    • By consistently using rewards, the restriction of rewards acts as any negative punishment for poor behavior/not using skills.